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Two-Handed Champion of the Light Paladin

Paladin · Retribution · Level 60

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Paladin class icon

Paladin · Retribution · Level 60 · 51 Points spent

Points by treeHoly 23Protection 0Retribution 28

Talents above rank 0 are selected. A rank of 2/5 means two of five available ranks. Hover or tap an icon for details.

This build uses the 2026-09-20 talent tree. Some talents or requirements have changed. Its original allocation is preserved for reference and cannot be loaded into the current calculator or comparison.

Holy

Spent23
23 points spent

Protection

Spent0
0 points spent

Retribution

Spent28
28 points spent
HHilleGG

From Reddit

The author's two-handed Champion of the Light variant.

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Selected talents

20 selected

Select a talent to read its effect.

HolyPoints: 23

  • Improved Holy StrikeRank 2 / 2

    Reduces the cooldown of your Holy Strike ability by 2 sec.

  • Divine IntellectRank 3 / 5

    Increases your total Intellect by 6%.

  • Healing LightRank 3 / 3

    Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.

  • Spiritual FocusRank 2 / 2

    Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.

  • Improved SealsRank 3 / 3

    Increases the damage done by your Seals and Judgements by 15%.

  • ReverenceRank 3 / 3

    Allows 30% of your Mana regeneration to continue while casting.

  • IlluminationRank 5 / 5

    After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.

  • Divine FavorRank 1 / 1

    When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

  • Holy ShockRank 1 / 1

    Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.

RetributionPoints: 28

  • BenedictionRank 5 / 5

    Reduces the Mana cost of all instant cast spells and abilities by 10%.

  • Improved JudgementRank 2 / 2

    Decreases the cooldown of your Judgement ability by 2 sec.

  • Holy ConduitRank 2 / 2

    Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.

  • ConvictionRank 4 / 5

    Improves your chance to get a critical strike with melee attacks by 4%.

  • Sanctified JudgementRank 3 / 3

    Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.

  • Seal of CommandRank 1 / 1

    Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 145 if the target is stunned or incapacitated.

  • Sacred ArbiterRank 1 / 1

    Increases the damage of your Holy Strike ability by 10% and causes it to refresh all Judgement effects on the target.

  • CrusadeRank 2 / 2

    Increases all damage dealt by 2%. Increased by an additional 2% against Demon and Undead targets.

  • Two-Handed Weapon SpecializationRank 2 / 3

    Increases the damage you deal with two-handed melee weapons by 6%.

  • VengeanceRank 3 / 3

    Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a critical strike. Stacks up to 5 times.

  • Champion of the LightRank 3 / 3

    Increases your spell damage and healing by up to 100% of your Intellect.