WoW Forever Talent
WoW Forever Beta 1.60.1.70009

PLAN TODAY. PLAY FOREVER.

Explore New WoW Forever Talents and Class Changes

See what's new in WoW Forever talent trees, explore class changes, and plan your next build with our free WoW Forever Talent Calculator.

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6New
31Changed
3Moved
MovedWand SpecializationArcaneIncreases your damage with Wands by 13%.
ChangedArcane FocusArcaneImproves your chance to hit with Arcane spells by 1%.
ChangedImproved ChannelingArcaneGives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.
ChangedArcane SubtletyArcaneReduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
ChangedMagic AbsorptionArcaneIncreases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
ChangedArcane ResilienceArcaneIncreases your Armor by an amount equal to 25% of your Intellect.
NewArcane GeometryArcaneIncreases the range of your Arcane spells by 3 yards.
ChangedArcane ImpactArcaneIncreases the critical strike chance of your Arcane spells by 2%.
NewArcane BlastArcaneBlasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
ChangedArcane ShieldingArcaneDecreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
ChangedImproved CounterspellArcaneYour Counterspell also Silences the target for 2 sec.
ChangedArcane MeditationArcaneAllows 17% of your Mana regeneration to continue while casting.
NewMissile BarrageArcaneGives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
ChangedArcane MindArcaneIncreases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
ChangedArcane InstabilityArcaneIncreases the damage done by your spells by 1% and your critical strike chance by 1%.
ChangedArcane PowerArcaneFor the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
ChangedWake of FireFireReduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 25%.
ChangedIncinerationFireIncreases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
ChangedImproved FireballFireReduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
ChangedImpactFireGives your Fire spells a 3% chance to stun the target for 2 sec.
ChangedBurning SoulFireGives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
ChangedPyroblastFireHurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
ChangedImproved ScorchFireYour Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
NewHot StreakFireYour non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 20 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.
ChangedMaster of ElementsFireYour Fire and Frost critical strikes will refund 10% of their base mana cost.
ChangedBlast WaveFireA wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
ChangedCombustionFireWhen activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.
ChangedFrost WardingFrostIncreases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
ChangedElemental PrecisionFrostImproves your chance to hit with Frost and Fire spells by 1%.
ChangedPermafrostFrostIncreases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
MovedFrost ChannelingFrostReduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
NewIce LanceFrostDeals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
ChangedImproved BlizzardFrostAdds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
MovedIce BlockFrostYou become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
ChangedShatterFrostIncreases the critical strike chance of all your spells against Frozen targets by 17%.
ChangedImproved Cone of ColdFrostIncreases the damage dealt by your Cone of Cold spell by 12%.
ChangedCold SnapFrostFinishes the remaining cooldown on all your other Frost spells.
NewFingers of FrostFrostGives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
ChangedWinter's ChillFrostGives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.
ChangedIce BarrierFrostInstantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.