WoW Forever Talent
WoW Forever Beta 1.60.1.70009

PLAN TODAY. PLAY FOREVER.

Explore New WoW Forever Talents and Class Changes

See what's new in WoW Forever talent trees, explore class changes, and plan your next build with our free WoW Forever Talent Calculator.

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13New
29Changed
0Moved
NewPower in LightDisciplineYour Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
ChangedWand SpecializationDisciplineIncreases your damage with Wands by 13%.
NewTwin DisciplinesDisciplineIncreases the damage and healing of your instant cast spells by 1%.
ChangedSilent ResolveDisciplineReduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
NewHoly PrecisionDisciplineImproves your chance to hit with Holy spells by 6%.
ChangedImproved Power Word: ShieldDisciplineIncreases the damage absorbed by your Power Word: Shield by 7%.
ChangedMartyrdomDisciplineGives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
ChangedMental AgilityDisciplineReduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
ChangedMeditationDisciplineAllows 17% of your Mana regeneration to continue while casting.
ChangedImproved Inner FireDisciplineIncreases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
ChangedMental StrengthDisciplineIncreases your total Intellect by 3%.
NewSoul WardingDisciplineReduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
ChangedImproved Mana BurnDisciplineReduces the casting time of your Mana Burn spell by 0.5 sec.
NewPenanceDisciplineLaunches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.
NewRenewed HopeDisciplineYour heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
NewDivine AegisDisciplineYour critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.
ChangedPower InfusionDisciplineInfuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
ChangedTwilight FocusHolyGives you a 23% chance to avoid interruption caused by damage while casting any spell.
ChangedHoly NovaHolyCauses an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 49 to 57. These effects cause no threat.
ChangedBlessed RecoveryHolyAfter being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
ChangedInspirationHolyYour non-periodic critical heals increase your target's Armor by 8% for 15 sec.
ChangedImproved HealingHolyReduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
ChangedSearing LightHolyIncreases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
NewBinding HealHolyHeals a friendly target and the caster for 236 to 284. Low threat.
NewLitany of LightHolyWhen you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
ChangedSpirit of RedemptionHolyUpon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
ChangedSpiritual GuidanceHolyIncreases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
ChangedSpiritual HealingHolyIncreases the amount healed by your spells by 3%.
NewPrayer of MendingHolyPlaces a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
ChangedShadow FocusShadowImproves your chance to hit with Shadow spells by 1%.
ChangedSpirit TapShadowGives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
ChangedShadow AffinityShadowReduces the threat generated by your Shadow spells by 10%.
ChangedShadow ReachShadowIncreases the range of your offensive Shadow spells by 10%.
ChangedMind FlayShadowAssault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
NewImproved Mind FlayShadowYour Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.
ChangedVampiric EmbraceShadowAfflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.
ChangedShadow WeavingShadowYour Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
ChangedSilenceShadowSilences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
NewDevouring ContagionShadowReduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.
NewEarly DemiseShadowIncreases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
ChangedDarknessShadowIncreases your Shadow damage done by 2%.
ChangedShadowformShadowAssume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.