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WoW Forever vs Classic: Paladin Talents
Compare Paladin talents side by side, filter changes across three trees, and plan your next build.
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How do Paladin talents differ from Classic?
This Paladin snapshot lists 50 talents: 18 new, 24 changed, 4 moved, and 4 unchanged compared with the available Classic records.
These labels compare the available records. A missing Classic match does not prove a talent was removed from the game; beta values may change.
Plan a Paladin build in the free talent calculatorBy WoW Forever Talent · independent fan project · Data snapshot:
Comparison data was published by Talents Forever. Read the source, license, and limitations
“Talent trees and every rank's text from the WoW Forever beta client, build 1.60.1.70009.” — Talents Forever data export
Divine Strength
Increases your Strength by 2%.
Increases your Strength by 2%.
Divine Intellect
Increases your total Intellect by 2%.
Increases your total Intellect by 2%.
Healing Light
Increases the amount healed by your Holy Light and Flash of Light spells by 4%.
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
Spiritual Focus
Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.
Improved Seals
Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.
Increases the damage done by your Seals and Judgements by 5%.
Unyielding Faith
Increases your chance to resist Fear and Disorient effects by an additional 5%.
Reduces the duration of Fear and Disorient effects on you by 15%.
Voice of Truth
—
Grants you immunity to Silence and Interrupt effects. Lasts 6 sec.
Reverence
—
Allows 10% of your Mana regeneration to continue while casting.
Purifying Power
—
Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
Infusion of Light
—
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
Illumination
After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
Divine Favor
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Divine Precision
—
Improves your chance to hit with Holy spells by 6%.
Holy Shock
Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.
Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
Consecrated Ground
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Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
Holy Power
Increases the critical effect chance of your Holy spells by 1%.
Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%.
Light's Vigil
—
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. The Paladin may only have one Light's Vigil active per party.
Toughness
Increases your armor value from items by 2%.
Increases your armor value from items by 2%.