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WoW Forever vs Classic: Rogue Talents
Compare Rogue talents side by side, filter changes across three trees, and plan your next build.
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How do Rogue talents differ from Classic?
This Rogue snapshot lists 53 talents: 9 new, 30 changed, 1 moved, and 13 unchanged compared with the available Classic records.
These labels compare the available records. A missing Classic match does not prove a talent was removed from the game; beta values may change.
Plan a Rogue build in the free talent calculatorBy WoW Forever Talent · independent fan project · Data snapshot:
Comparison data was published by Talents Forever. Read the source, license, and limitations
“Talent trees and every rank's text from the WoW Forever beta client, build 1.60.1.70009.” — Talents Forever data export
Improved Gouge
Increases the effect duration of your Gouge ability by 0.5 sec.
Increases the duration of your Gouge ability by 0.5 sec.
Remorseless Attacks
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.
After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Malice
Increases your critical strike chance by 1%.
Increases your critical strike chance with all attacks and Poisons by 1%.
Ruthlessness
Gives your finishing moves a 20% chance to add a combo point to your target.
Gives your finishing moves a 20% chance to add a Combo Point to your target.
Murder
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
Increases all damage dealt by 2% against Humanoid and Giant targets.
Improved Slice and Dice
Increases the duration of your Slice and Dice ability by 15%.
Increases the duration of your Slice and Dice ability by 15%.
Relentless Strikes
Your finishing moves have a 20% chance per combo point to restore 25 energy.
Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
Improved Expose Armor
Increases the armor reduced by your Expose Armor ability by 25%.
Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
Lethality
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.
Vile Poisons
Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Cold Blood
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Improved Poisons
Increases the chance to apply poisons to your target by 2%.
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
Vigor
Increases your maximum Energy by 10.
Increases your maximum Energy by 5.
Mutilate
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Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Improved Kidney Shot
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
Seal Fate
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.
Venom
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Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Improved Eviscerate
Increases the damage done by your Eviscerate ability by 5%.
Increases the damage done by your Eviscerate ability by 7%.